Archived post by jake rice

Circle Packing stuff. @jamesowen sent me a stack exchange post on this effect, and i foolishly said it would be easy. 3 days later i finally got it working :3

good luck boyes, only works on h16.5 due to the edge transport node :3

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20180603/19/18/unknown.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20180603/19/18/JR_CirclePack_Thingy_v004.hiplc

Archived post by ikoon

I try to use VEX as much as possible, so I have prepared some “uber” system for myself. I define my custom functions in one “uber.vfl”, where is also typical use (a snippet) of this function, with chf() chramp() etc. Then I push a button and this uberfile is split and automaticaly written into three files: 1) /vex/include 2) this bit.ly/2FbskfB system to be able to replace “code shortcuts” with the snippets 3) simple helpcard, just a list of names of my functions.

I also improved the automatic UI generator, so it reads comments and generates toggle chi() when the comment is // toggle. It also automatically changes the type of chs() to Node type or File type reference. It also creates separators.

If someone is interested, I would improve and comment the python scripts. With better English than this, hopefully.

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182503/01/18/fn.PNG
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182503/01/18/ui.PNG

Archived post by Atom

Yon recently posted a link to a .rar file with example models for destruction practice. A few of them contained a bunch of related texture maps referenced by a .mtl file.
I wrote a short script that will read the .mtl file and create a Redshift material with a *rsTextureMap* populated with the associated map for that material. It is a quick way to get a bunch of materials generated that are related to the model.
You can check it out at this link if you are a Redshift user. forums.odforce.net/topic/32900-mtl-to-redshift-material/

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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20184702/26/18/untitled-1.jpg

Archived post by aswaab

I can finally make glowing digital broccoli! woo-hoo!

@TOADSTORM @xcaseyx This is the new HDA. Please un-pin the old one. That one is garbage written by a monkey.

And, here is my hip file for this beauty.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182502/26/18/moreshit1.jpg
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182502/26/18/Fractalflame_1_0.hda
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20182502/26/18/Fractalflame_01.hip