Archived post by mattiasmalmer

made a vectorscope too.
i tend to like having my vectorscope align with how the colors are spread out in the color pickers. so i made it my way. but it is easy to change in the code. (i provide the more common weights in there if you like that better)

it is great when doing color correction.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251009/08/25/houdini_8RTPAUMZeN.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251009/08/25/vectorscope.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251009/08/25/houdini_nOPvqR2Gsl.mp4

Archived post by coskuturhan

For various reasons I always end up needing a tree mask in COPS, so I wrote a wrange to generate them.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254708/25/25/67D266A0-E79B-4147-B3C5-E5FC57F33AB4.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254708/25/25/C3F7C077-1061-4D7D-A9CF-FEE53962C035.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254708/25/25/message.txt

Archived post by jim.meston

SDF bevel stuff. Thought I would throw it on here. Maybe useful for someone.

Pretty predictable results, if you like beveling things like its 1996. …

copject merge 🙂 Works performantly (not tested much inter-copnet but works, I made it specifically for making networks cleaner without spaghetti). Also the data type selector can be a bit wonky, so you have to be explicit.

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251106/21/25/sdf_bevel_normal.zip
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251106/21/25/509429497_10162611768322906_7633348321705504215_n.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251106/21/25/image.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20251106/21/25/fetch.zip