Archived post by toadstorm

speaking of windows bullshit, someone just brought a powershell script to my attention that removes copilot from everything

open windows powershell ISE in admin mode, then:

“` & ([scriptblock]::Create((irm “https://raw.githubusercontent.com/zoicware/RemoveWindowsAI/main/RemoveWindowsAi.ps1”))) “`

Archived post by pixel_bender

Hey guys, for anyone who’s ever needed to go on set, wanted to, or just wanted to do their own shoot – I recently put this together based on the content we used to train our lighting students with at SVA. It’s not a ‘public’ document (mainly because Im using images stolen without permission) – but wanted to share here for VFX boffins.
Also open to feedback or further input too

It doesnt cover ‘being a vfx supervisor’ – or the on-set experience with regards to on-set ettiquett at this point… its more of a technical guide

I wouldnt click the embedded hyperlinks, theyll only take you to a notion page you cant access

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241810/02/24/VFX_Shooting_Guide_v0.1.pdf

Archived post by lwwwwwws

getting some mildly disturbing results lol, i think i’ve got the maths right but mainly it makes me appreciate just how dodgy the average pyro sim is compared to engineering CFD

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241106/24/24/Screenshot_2024-06-24_at_22.34.34.png
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20241106/24/24/Ls_TurbulenceQ_v01.hipnc

Archived post by kiran_irugalbandara

Before buying this I went through the free pdf sample he released. It was really nice and even though I rarely use game engines or do shader work the theory in it was very nice.

Essential math for game devs by the same author is also great

This is the free sample I was talking about

Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20243401/28/24/ENG-VE-VOL2-FREE-SAMPLE.pdf