27 march – Talk Conjured another Jan
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20262103/27/26/talk.mp4
27 march – Talk Conjured another Jan
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20262103/27/26/talk.mp4
I feel weird about this video I just published… The goal was to make a video that would help people understand the performance/memory tradeoffs of different geo representations so that they could make a better choice when using Houdini. Am I wasting time explaining the basics, and should I focus only on the “advanced” stuff, or is it fine like this? https://youtu.be/CgOUMjGtZ_I
if you haven’t checked Matt’s page on his tests, it’s worth a read. mattebb.cargo.site/Black-Hole
there where some great Docs at DNEG when I worked there on the lensing stuff
decals with parallaxmap.
here is without. the screw heads gets a little less neat
Decals with Parallaxmaps. Hip file if you want to play around with it.
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http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250109/27/25/image.png
Here is the hip for what its worth. The most useful part is the bit about prim subdividing and merging the newly created points over prim edges.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253806/12/25/accidental_weave.hiplc
messing around with a simplified way of giving plants some motion.
instead of doing it with a full skeleton rig i sample two positions a bit further in on the branch from each points position and do a little rotation around it. it feels ok ish.
have you guys got any better tricks for this kind of thing?
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250705/18/25/houdini_YCUmQjDwJj.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20250705/18/25/windplay.hiplc
yo! dynamic curve control here! same technique used for my zippo flame sent a week ago 🙂
Wonder if this could be used with KineFX ? If there’s any rigging wizard here! That would be cool to test
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253405/08/25/Showcase_low.mp4
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253405/08/25/NJfx_dynamic_curve_control.hiplc
Hi! I’ve shared some WIP on my procedural animal tool😄 Would love to hear your feedback! www.linkedin.com/posts/saharinax_i-wanted-to-share-my-progress-on-the-tool-activity-7315312526655696898-vxRY?utm_source=share&utm_medium=member_android&rcm=ACoAAED1OOEBnLG-jof2roOW691Etb1eqBaVsSM
here is a smol test scene.
you can do strange shockwaves with it. like if crag was moveing at supersonic speeds shot in slomo…
verlet integration is basically vellum and all that stuff.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253204/03/25/shockkk.hiplc
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20253204/03/25/strange_shocks.mp4
if you feel like playing.
Attachments in this post:
http://fx-td.com/houdiniandchill/wp-content/uploads/discord/20254703/27/25/detangler_v1.hiplc